6. |
A 2019-05-28 07:05:40 Marcus Richert <...address hidden...>
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Refs: |
daijs
ゲーム化
⇒ゲーミフィケーション |
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Diff: |
@@ -14,0 +15,5 @@
+<sense>
+<pos>&n;</pos>
+<pos>&vs;</pos>
+<gloss>gamification</gloss>
+</sense> |
5. |
A 2019-05-28 00:56:42 Jim Breen <...address hidden...>
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Comments: |
Good point, in fact that Weblio reference was to the "other" gamification.
Best omitted. |
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Diff: |
@@ -13 +12,0 @@
-<gloss>gamification</gloss> |
4. |
A* 2019-05-27 22:16:39 Rene Malenfant <...address hidden...>
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Refs: |
https://en.wikipedia.org/wiki/Gamification |
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Comments: |
if that's actually what this means, i think it should be two senses because those glosses don't have the same meaning |
3. |
A* 2019-05-27 21:47:57 Nicolas Maia
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Refs: |
https://ejje.weblio.jp/sentence/content/gamification |
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Comments: |
Adding the more concise gloss first |
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Diff: |
@@ -12,0 +13 @@
+<gloss>gamification</gloss> |
2. |
A 2012-10-22 10:51:40 Jim Breen <...address hidden...>
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Diff: |
@@ -13,1 +13,1 @@
-<gloss>turning (movie, comic, etc.) into a (computer) game</gloss>
+<gloss>turning a movie, comic, etc. into a (computer) game</gloss> |
(show/hide 1 older log entries)
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1. |
A* 2012-10-19 07:19:27 Marcus
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Refs: |
eij example sentence
909k (b)
used in nipponica entry for 人工生命 |