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jmdict 2860322 Active (id: 2292956)
<entry id="2292956" stat="A" corpus="jmdict" type="jmdict">
<ent_corp type="jmdict">jmdict</ent_corp>
<ent_seq>2860322</ent_seq>
<r_ele>
<reb>クォータービュー</reb>
</r_ele>
<r_ele>
<reb>クオータービュー</reb>
</r_ele>
<r_ele>
<reb>クォーター・ビュー</reb>
</r_ele>
<r_ele>
<reb>クオーター・ビュー</reb>
</r_ele>
<r_ele>
<reb>クォータビュー</reb>
<re_inf>&sk;</re_inf>
</r_ele>
<r_ele>
<reb>クオータビュー</reb>
<re_inf>&sk;</re_inf>
</r_ele>
<sense>
<pos>&n;</pos>
<lsource xml:lang="eng">quarter view</lsource>
<gloss>isometric view</gloss>
</sense>
<info>
<audit time="2024-02-29 03:12:26" stat="A" unap="true">
<upd_name>Marcus Aseth</upd_name>
<upd_email>...address hidden...</upd_email>
<upd_detl>this can easily be seen with a google image search, this link above also confirms it</upd_detl>
<upd_refs>https://www.wdic.org/w/MOE/%E3%82%AF%E3%82%A9%E3%83%BC%E3%82%BF%E3%83%BC%E3%83%93%E3%83%A5%E3%83%BC</upd_refs>
</audit>
<audit time="2024-02-29 07:32:33" stat="A">
<upd_uid>razasyedh</upd_uid>
<upd_name>Syed Raza</upd_name>
<upd_email>...address hidden...</upd_email>
<upd_refs>* daijs: https://dictionary.goo.ne.jp/word/%E3%82%AF%E3%82%AA%E3%83%BC%E3%82%BF%E3%83%BC%E3%83%93%E3%83%A5%E3%83%BC/
* https://en.wikipedia.org/wiki/Three-quarter_view - three-quarter perspective (2.5D) in video games

クォータービュー 4,363 74.2%
クオータービュー 1,237 21.0% &lt;- daijs
クォータビュー    284  4.8%
クオータビュー      0  0.0%</upd_refs>
<upd_diff>@@ -4,3 +3,0 @@
-&lt;k_ele&gt;
-&lt;keb&gt;クォータービュー&lt;/keb&gt;
-&lt;/k_ele&gt;
@@ -9,0 +7,17 @@
+&lt;r_ele&gt;
+&lt;reb&gt;クオータービュー&lt;/reb&gt;
+&lt;/r_ele&gt;
+&lt;r_ele&gt;
+&lt;reb&gt;クォーター・ビュー&lt;/reb&gt;
+&lt;/r_ele&gt;
+&lt;r_ele&gt;
+&lt;reb&gt;クオーター・ビュー&lt;/reb&gt;
+&lt;/r_ele&gt;
+&lt;r_ele&gt;
+&lt;reb&gt;クォータビュー&lt;/reb&gt;
+&lt;re_inf&gt;&amp;sk;&lt;/re_inf&gt;
+&lt;/r_ele&gt;
+&lt;r_ele&gt;
+&lt;reb&gt;クオータビュー&lt;/reb&gt;
+&lt;re_inf&gt;&amp;sk;&lt;/re_inf&gt;
+&lt;/r_ele&gt;
@@ -11,0 +26 @@
+&lt;lsource xml:lang="eng"&gt;quarter view&lt;/lsource&gt;
@@ -12,0 +28 @@
+&lt;gloss&gt;three-quarter view&lt;/gloss&gt;</upd_diff>
</audit>
<audit time="2024-02-29 09:55:15" stat="A" unap="true">
<upd_name>Marcus Aseth</upd_name>
<upd_email>...address hidden...</upd_email>
<upd_detl>I have some doubts on the "three-quarter view" definition - the reason being that searching through google image "クォータービュー" gives widely different results than what you get with "three-quarter view" or "three-quarter view games". 
The definition for "isometric view" is: "It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. " and this is easily noticeable in the first link above, also these are the results for an image search for "クォータービュー"
On the other hand, "three-quarter view" is used in the context of art/painting in which it means an in-between of front and side view, and in the context of videogames with a search for "three-quarter view games" brings up results such as "legend of zelda: a link to the past" (second link above) and "final fantasy 6" (third link above), which like for the meaning of three-quarter in art, show only 2 sides of things (in this case front and top) instead of the three sides like the isometric view does.
In short, googling "クォータービュー" doesn't bring up "three-quarter view" results so I think that's not accurate</upd_detl>
<upd_refs>https://upload.wikimedia.org/wikipedia/commons/thumb/6/67/3D_shapes_in_isometric_projection.svg/1024px-3D_shapes_in_isometric_projection.svg.png
https://static.tvtropes.org/pmwiki/pub/images/alttp_three_quarters.png
https://static.wixstatic.com/media/569fba_fb1a59b4baf447c89493fbac5a1dbe0e~mv2.png/v1/fill/w_358,h_314,al_c,lg_1,q_85/569fba_fb1a59b4baf447c89493fbac5a1dbe0e~mv2.png</upd_refs>
<upd_diff>@@ -28 +27,0 @@
-&lt;gloss&gt;three-quarter view&lt;/gloss&gt;</upd_diff>
</audit>
<audit time="2024-02-29 10:00:08" stat="A" unap="true">
<upd_name>Marcus Aseth</upd_name>
<upd_email>...address hidden...</upd_email>
<upd_detl>also in this link above, it says "本来の英語の意味からはかけ離れている"</upd_detl>
<upd_refs>https://www.wdic.org/w/MOE/%E3%82%AF%E3%82%A9%E3%83%BC%E3%82%BF%E3%83%BC%E3%83%93%E3%83%A5%E3%83%BC</upd_refs>
</audit>
<audit time="2024-02-29 11:21:11" stat="A">
<upd_uid>razasyedh</upd_uid>
<upd_name>Syed Raza</upd_name>
<upd_email>...address hidden...</upd_email>
<upd_detl>Thanks. Daijisen did not get that technical, but you're right that the results consistently show an isometric view, which a 3/4 view might not be.</upd_detl>
<upd_refs>https://medium.com/@retronator/the-3-4-view-in-that-image-doesnt-have-any-foreshortening-on-the-y-and-z-axes-which-makes-it-d47082643982</upd_refs>
</audit>
</info>
</entry>



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